Oh, and I hate to break it to you, but this isn't a serious RPG at all. I'm still collecting enough "wicked" or "divine" yellows to see if anything can be done with those. IIRC 3 of same quality transmute into a random one of same quality (?). But at least the game tells you what it will become before you transmute it. I still don't understand why it only works sometimes. Find recipes that allow creating ever more powerful talismans via transmutation Clash with new enemies take up arms against the hordes of scorpions, hellhounds, and succubi. This will always simply improve the damage output and level up the item until the 1st bar is fullģ random ones, same quality, no base will turn into a random new one of same qualityĤ yellows of the same type usually turn into a purple, but soometimes don't. Continue your journey as Victor as you attempt to piece together the Astrolabe in this new, thrilling addition to Victor Vran. But that doesnt work for greens and above. If I put 3 white weapons of the same type in I get a new green weapon of the same class. That is, I understand the basic mechanic of put three items in the bottom boxes, transmute, and get a new/changed item in the top box. > using base and ingredients, all of the same quality I really havent figured out how the whole transmute thing works. swords) will always transmute into the same type What you get from transmutation generally depends on *what* you are transmuting:ģ whites seem to always transmute into a green.ģ greens *may* transmute into a yellow, and often do.ģ yellows *may* transmute into a purple, but the chance is very low.ģ of the same type (e.g. I assume that a purple chest is guaranteed to spawn a legendary item (?), while the probability should be lower as chest level decreases (?). 3 of the same quality *always* transmute into 1 of the next level, up to legendary. Generally: Grab all the Bonus Chests you can.
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